Hi everyone, I need some help with this crash. I looked up on google and only saw references to this as an old mono bug, so I'm not sure if this is a bug or expected behavior. I'm running an application that open a LOT of threads (I see around 1400 on /proc/./status). It uses ThreadPool's QueueUserWorkItem quite a lot of times.
>From what I've read, this method should wait for a thread in ThreadPool to return and use it, but it seems at some point it crashes trying to create a new thread in ThreadPool. This is the error message I get: Unhandled Exception: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in /home/arthur/mono/mcs/class/corlib/System.Threading/ThreadPool.cs:101 at OpenMetaverse.TexturePipeline.DownloadThread () [0x00000] If this is expected behavior, should I increase the number of threads in ThreadPool? Thank you, -- Arthur Valadares <[email protected]> _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
