Hi there, I have a problem trying to understand how to debug a library I'm writing in MonoDevelop. This library is being referenced from a Unity3d project.
I have been pointing the MonoDevelop debugger at the built Unity3d exe and hoping to be able to 'attach' along the lines of the MSVisual studio debugger. However the debugger loads in MonoDevelop and encounters an exception: System.Runtime.InteropServices.COMException (0x80131700): Failed to load the runtime. at Microsoft.Samples.Debugging.CorDebug.NativeMethods.GetRequestedRuntimeVersion etc... I suspect this is because Unity3d is not a mono executable and the Mono debugger cannot detect the runtime version. I appreciate there may not be an easy way to do this, but before I give up, does anyone have any suggestions, other than writing to debug log files etc, on how I can use a debugger to step through my mono code? Many thanks in advance, Andy -- View this message in context: http://mono.1490590.n4.nabble.com/Debugging-mono-dll-loaded-by-Unity3d-tp2291591p2291591.html Sent from the Mono - General mailing list archive at Nabble.com. _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
