Please rather file a bug on bugzilla so that it don't flow away thanks.

Atsushi Eno

(2011/03/21 1:33), fletcham wrote:
> I have written a small client - server application which passes JSON messages
> back and forth.  The computer with the server application is running Windows
> 7 and the client application is on a Mac as well as on the iPhone using
> MonoTouch.  When I serialize an object utilizing the
> DataContractJsonSerializer it gives me two different JSON responses
> depending on the OS I am using.
>
> On Windows 7 using mono/.net 3.5 it gives me this result:
>
> [{"Suit":0},{"Suit":1},{"Suit":2}]
>
> On OSX 10.6.5 using mono/.net 3.5 it gives me this result:
>
> [{"__type":"Card:#JsonTest","Suit":0},{"__type":"Card:#JsonTest","Suit":1},{"__type":"Card:#JsonTest","Suit":2}]
>
> Has anyone run into a similar problem or is this to be expected?
>
> I have included a simple console application demonstrating the results
> listed above.  For the console application to run you need to include two
> reference: System.Runtime.Serialization and System.ServiceModel.Web.  If
> anyone has any input on why this is and how to remedy it, it would be
> greatly appreciated!
>
> Thank you,
> Adam
>
>
> using System;
> using System.Collections.Generic;
> using System.Runtime.Serialization.Json;
> using System.IO;
> using System.Text;
>
> namespace JsonTest
> {
>       class MainClass
>       {
>               public static void Main(string[] args)
>               {
>                       Hand hand = new Hand();
>                       hand.Add(new Card { Suit = 0 });
>                       hand.Add(new Card { Suit = 1 });
>                       hand.Add(new Card { Suit = 2 });
>                       
>                       string json;
>                       
>                       DataContractJsonSerializer ser = new
> DataContractJsonSerializer(hand.GetType());
>                       using (MemoryStream ms = new MemoryStream())
>                       {
>                               ser.WriteObject(ms, hand);
>                               json = Encoding.Default.GetString(ms.ToArray());
>                       }
>                       
>                       Console.WriteLine(json);
>               }
>       }
>
>       public class Card
>       {
>               public int Suit { get; set; }
>       }
>
>       public class Hand : List
>       {
>               
>       }
> }
>
>
> --
> View this message in context: 
> http://mono.1490590.n4.nabble.com/DataContractJsonSerializer-Gives-Different-Results-Depending-OS-tp3391376p3391376.html
> Sent from the Mono - General mailing list archive at Nabble.com.
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>
>

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