On Apr 16, 2011, at 4:38 AM, zealkaiser wrote:
> Similarly, If we distribute the application developed with mono, does the
> user need to have .Net framework or he/she should have same mono framework.

Maybe. :-)

See below.

> Is there any redistribution package for mono including just the run-time and
> the basic libraries i.e excluding c# compiler.

No, but it's fairly straight forward to create such a package for bundling 
purposes if you need to.

> How can I make my application portable, i.e the user don't have to install
> the mono but the mono libraries are with my application it self similarly to
> unity 3d. Unity 3d uses mono but it does not require us to install mono
> separately to run game built with it. 

There are basically two ways to go for bundling purposes:

 1. Distribute ~all of Mono
 2. Distribute a mkbundled app.

In both cases you need to know the target ABI: there's no way to create a 
single program that will run on Linux, OSX, and Windows, though you could 
provide Mono's for all three (plus relevant CPU architectures).

For the "Distribute ~all of Mono" case, the use case would be a Windows 
"run-from-CD" style deployment: you would just copy the Mono runtime (mono, 
libmono.dll, GAC, etc.) onto your CD along with the app you want to install, 
then use a AUTORUN.INI file which will launch the app bundled on the CD with 
the mono bundled on the CD. The basic pattern here scales reasonably well -- 
just manually copy the mono, native libraries, and required assemblies onto 
some deployable media and use e.g. a script to actually launch the app with the 
bundled mono.

The "mkbundled app" approach involves using mkbundle(1) to bundle all necessary 
assemblies into a single file (optionally including the runtime), so that you 
only need to distribute a single file (plus any required native libraries) to 
run your app.

Be forewarned, though, that for public distributions you will need to follow 
the LGPL.

 - Jon

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