Hi, my Application crashes when I start some calls to winmm.dll, and I don't have a clue where. So I like to step through the program.
The Binary that crashes is a build of Linux continues build server, which is compiling for Windows. The Program runs fine when I compile on Windows via Mono. So I need to attach to the Binary that is build on the Linux machine and running on a Windows System to figure out what's wrong. How can I do that? My guess is that the Application is not getting access to the winmm.dll correctly, cause I get callstack below. Unfortunately it's to unsharp so I guess debugging would help me to pinpoint the Issue here. Exception classes: System.NullReferenceException Exception messages: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.Exception StackTrace: bei WaveLib.WaveNative.waveOutOpen(IntPtr& hWaveOut, Int32 uDeviceID, WaveFormat lpFormat, WaveDelegate dwCallback, Int32 dwInstance, Int32 dwFlags) bei WaveLib.WaveOutPlayer..ctor(Int32 device, WaveFormat format, Int32 bufferSize, Int32 bufferCount, BufferFillEventHandler fillProc) Someone got a clue? Thanks in advance. Cheers, Ruben -- View this message in context: http://mono.1490590.n4.nabble.com/Debuggin-crosscompiled-Binary-tp3539615p3539615.html Sent from the Mono - General mailing list archive at Nabble.com. _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
