The reason I was using the x64 was because I'm referencing a shared library that I also developed. Since the library is using more than 4 gb of RAM I need it (the library) and the mono app to be 64 bit.
Only after posting this question I checked and saw that compiling on a 64 bit machine with g++ automatically produces a 64 bit library. Running the file command (file name_of_the_program.exe) tells me that the application is 32 bit but if I test the running process I see that it is 64 bit. Therefore it seems that I don't actually have a problem. Despite compiling for 32 bit, the running app runs as 64 bit app. Thanks for your feedbacks. Best, Gregor -- View this message in context: http://mono.1490590.n4.nabble.com/Mono-compilation-error-when-using-64-bit-platform-Error-CS0016-Could-not-write-to-file-test-cause-AM-tp4656661p4656725.html Sent from the Mono - General mailing list archive at Nabble.com. _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
