I am not sure if anybody notices how Unity implements internal calls.

All internal calls of are implemented in Unity.exe. UnityEngine.dll is a
managed module as a reference for game assembly Assembly-CSharp.dll
providing all required classes.

What I don't understand is how UnityEngine.dll calls internal calls actually
implemented in Unity.exe, such as INTERNAL_Log. They are different modules.

If anybody can give some tips, it would be really appreciated.

Thanks



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