I am not sure if anybody notices how Unity implements internal calls. All internal calls of are implemented in Unity.exe. UnityEngine.dll is a managed module as a reference for game assembly Assembly-CSharp.dll providing all required classes.
What I don't understand is how UnityEngine.dll calls internal calls actually implemented in Unity.exe, such as INTERNAL_Log. They are different modules. If anybody can give some tips, it would be really appreciated. Thanks -- View this message in context: http://mono.1490590.n4.nabble.com/Unity-object-model-of-internal-calls-tp4661268.html Sent from the Mono - General mailing list archive at Nabble.com. _______________________________________________ Mono-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-list
