Ben, > On a related note. For serious game development using C# for core code, there > needs to be a C# to C compiler that would allow engine C# code to be compiled > to C code that could be run through the vectorizing and optimizing compilers > for the various platforms.
What speed differences would you expect to see over the native code created by the JIT? And wouldn't you really want an IL to C compiler? -- Charles Wiltgen "Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come." - Nietzsche (Groening) _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list
