> > On a related note. For serious game development using C# > > for core code, there needs to be a C# to C compiler that > > would allow engine C# code to be compiled to C code that > > could be run through the vectorizing and optimizing > > compilers for the various platforms. > > Or you could write your performance critical code in C or > assembler. And P/Invoke it from the higher levels of code that do not > need the performance.
I wrote a simple 3D engine using C# recently and found it to have pretty decent performance: http://www.exocortex.org/3dengine Although probably it would have gotten even better performance through P/Invoke for the code lighting and rendering code. -ben _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list
