Hello J.,
Thursday, August 29, 2002, 2:28:57 PM, you wrote: JP> tei wrote: >> C --> game engine (sound, render, etc..), main .exe (quake.exe) >> C# --> game logic ( game rules, phisic of entitys, etc.. ), user .dll ( >progsdat.dll ) >> >> runtime mono + engine + user mods (c#) + free medias = free games JP> I am doing something very similar to this...well, exactly like this. JP> However, instead of building mono directly into my application, I JP> have a "bootloader" app that execve()'s the mono executable. So the JP> user enters a command like: How that dialog? with the quake engine? Can you show the sources? :-D JP> > mygame.exe mymod || ./mygame mymod JP> The 'mygame' executable then... [..] JP> I highly recommend this approach. I can ship a version of mono with JP> my app, but it will only get used if there is not a newer version JP> already installed on the system. The user can upgrade their runtime JP> without having to upgrade my app. And when .NET becomes ubiquitous, JP> as I believe it will, I can just remove mono from my install. JP> Jason JP> 379 Humm... QuArK, a map editor, as similar "problems" with python. The package need "minipython.exe" a minimal python runtime. Installing other pythons versions may break the QuArK installations. (well my system break this way :/ ). The safe way the better. I am planning. Testing stuff. Collecting info and manuals. Learning C#. - - - - - Hello Serge, Thursday, August 29, 2002, 5:02:46 PM, you wrote: >> C --> game engine (sound, render, etc..), main .exe (quake.exe) >> C# --> game logic ( game rules, phisic of entitys, etc.. ), user .dll ( >progsdat.dll ) S> What about the other way around - wrapping the engine in a dynamic library and using P/Invoke? S> Seems easier and more clean/logical (and even more portable). S> Serge I dont know how that work. Can give urls to examples? My goal 2th is the simple posible mod coding (user .dll). But a hard to code engine, or a huge change of the actual code may stop me ( I am not a coder, really.. ) Thanks! Tei _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list
