OpenGL is used also in Windows for great success games and is mapped (on windows) directly on the hardware by harware vendors, so I think an OpenGL# will be eventually portable. (e.g. I think Quake uses OpenGL instead of DirectX).
Regards, Francesco Delfino Tipic Inc. http://www.tipic.com e-mail & Jabber: [EMAIL PROTECTED] blog: http://www.tipic.com/blog/pluto@;tipic.com "Guenther Roith" <[EMAIL PROTECTED]> wrote in message news:000b01c27ffa$c0aadd50$0200a8c0@;roithw2k... > Hi! > > Having no experience with 3D APIs and related things, I would like to know, > if it is possible to somehow wrap the DirectX 9 API to OpenGL? > > MS will include DirectX 9 C#-bindings in the 2.0 Framework, and mono will > have OpenGL-bindings. DirectX is not only used for games, but also for sound > output, or advanced graphic applications, with 3D effects. > > Johannes > > > _______________________________________________ > Mono-list maillist - [EMAIL PROTECTED] > http://lists.ximian.com/mailman/listinfo/mono-list > --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.408 / Virus Database: 230 - Release Date: 24/10/2002 _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list
