> The Modula-3 example you gave seems similar to how Ada and C++ (sort-of) > handle things: you declare the public interface to the class, and define > the implementation "elsewhere".
It was a simple example but partial type revelations could be used for much more. You could have fields as well as methods and as many levels as you like. > Each partial class can appear in its own file. I would imagine that the > restriction is that all files that make up a given partial class must be > compiled at the same time, e.g. `csc Test_Foo.cs Test_Bar.cs'. I doubt > that you could put a partial class into a .netmodule file, and have each > partial class in a separate .netmodule/.dll/.exe combination. I see, if you want the possibility of separate compilation, then you fall back on the same challenges as Modula-3 partial type revelations: the structure size and fields offsets cannot be known at compile time. In a sense, however, partial types are probably simpler than partial type revelations since it does not play with the inheritance chain. Anyhow, generics and partial types seem desirable, I just wonder how easily they will be incorporated into Mono... _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list
