Duane, Thanks for the quick reply.

I've added the RequiredFramework line with my static library in my interface
file QLRTX.cs
[assembly: MonoMac.RequiredFramework("libQLRTX.a")]

and I've added the static library as a content resource in my test program

but it's not clear what to do with your AppDelegate code. Where does that
code go?

This is my QLRTX.cs file that I input to bmac.exe

/using MonoMac.Foundation;
using MonoMac.AppKit;


namespace QLRTX
{

        [BaseType (typeof (NSObject))]
        interface QLRT {
                [Export ("fSourceTicketPath")]
                NSMutableAttributedString fSourceTicketPath {get; set;}
                [Export ("setTicketPath")]
                void setTicketPath (NSString ticketPath);
                [Export ("send")]
                NSString send (NSString request);
                [Export ("unicodeToHex")]
                NSString unicodeToHex (NSString request);
                [Export ("unicodeFromHex")]
                NSString unicodeFromHex (NSString request);
        }

}
/



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