Duane, Thanks for the quick reply.
I've added the RequiredFramework line with my static library in my interface
file QLRTX.cs
[assembly: MonoMac.RequiredFramework("libQLRTX.a")]
and I've added the static library as a content resource in my test program
but it's not clear what to do with your AppDelegate code. Where does that
code go?
This is my QLRTX.cs file that I input to bmac.exe
/using MonoMac.Foundation;
using MonoMac.AppKit;
namespace QLRTX
{
[BaseType (typeof (NSObject))]
interface QLRT {
[Export ("fSourceTicketPath")]
NSMutableAttributedString fSourceTicketPath {get; set;}
[Export ("setTicketPath")]
void setTicketPath (NSString ticketPath);
[Export ("send")]
NSString send (NSString request);
[Export ("unicodeToHex")]
NSString unicodeToHex (NSString request);
[Export ("unicodeFromHex")]
NSString unicodeFromHex (NSString request);
}
}
/
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