I would like to start experimenting with writing plug-ins that use MonoMac and
custom UI designed in interface builder. From what I can tell, MonoDevelop
currently supports creation of an “Application Bundle”, but there is no support
for creating a “Loadable Bundle” as defined here
http://developer.apple.com/library/mac/#documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html#//apple_ref/doc/uid/10000123i-CH101-SW1
It doesn’t look like creating a loadable bundle is all that much different than
creating an application bundle, but I’m not sure if it is just a matter of
proper file structure or if there is something else needs to be executed to
properly construct one of these guys.
Has anyone written anything like this; a C# monomac application that loads C#
monomac plug-ins containing nib files to display custom user interface?
Is any special way of loading the assembly in the loadable bundle beyond
calling Assembly.LoadFrom required in order to get all of the interface in the
nib files to properly wire-up with the code in the assembly?
Any suggestions on where to begin?
Thanks,
-Steve
_______________________________________________
Mono-osx mailing list
[email protected]
http://lists.ximian.com/mailman/listinfo/mono-osx