Zinalli
If you would like to work together to get this figured out that would be
great. Very interested to get some feedback on things not working.
I am in the middle of something else right now so not sure when I will
get back to the system.drawing.
Now that the samples are up and running if there is any way you can
create small code samples that allow me to recreate the issues and let
me work through them that would be great.
It is up to you. I know that can be a pain and you are probably needing
this up and running yesterday so that is understandable.
Kenneth
On 3/20/13 5:31 AM, Zinali wrote:
Hi Kenneth,
Your suggestion below does help -- I can now compile and run the
Samples.Monomac examples in the sysdrawing-coregraphics.
I still can't get my application running, it seems the 3rd party component
I'm using depends on something that is not yet in
sysdrawing-coregraphics-mac. Unfortunately I can't figure out what it is.
I simply get type load errors.
Thank you for all your help. Unfortunately it seems this isn't going to work
at this time unless there is some way I can figure out what is missing. I
do feel there may be something to the errors I receive when trying to build
sysdrawing-coregraphics-mac with Mono 3.0.6 but I don't understand enough to
trace them down.
Kind regards,
erik
kjpou1 wrote
Zinalli
I have not had a chance to get to Bitmap and it is probably in the
OpenGL implementation.
What I have done is commented those out in the monomac sources:
cd to monomac and
1) comment out the following in src/OpenGL/INativeWindow.cs
// Icon Icon { get; set; }
2) comment out the following in src/OpenGL/MonoMacGameView.cs
// Icon INativeWindow.Icon {
// get { throw new NotSupportedException ();}
// set { throw new NotSupportedException ();}
// }
That should get you up and running for now. You will need to compile
the monomac sources.
in the src directory of monomac type -> make
When it finishes reference the the new MonoMac.dll in your project.
Let me know what happens.
Kenneth
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