Author: toshok
Date: 2005-05-10 18:27:40 -0400 (Tue, 10 May 2005)
New Revision: 44360

Modified:
   trunk/debugger/ChangeLog
   trunk/debugger/backends/ThreadManager.cs
Log:

--This linhris Toshok  <[EMAIL PROTECTED]>

        * backends/ThreadManager.cs: track change to SingleSteppingEngine.

        * backends/Process.cs: track StepFrame -> FinishFrame, and use
        #regions instead of header comments for interface implementations.

        * backends/SingleSteppingEngine.cs: general clean-up.  move code
        around, rename some methods to make their purpose more apparent
        (i.e. get rid of some overloads), rename Operation.StepFrame to
        Operation.FinishFrame to make it more apparent what it's doing.

        * glue/mono-debugger-readline.c
        (mono_debugger_readline_static_init): set rl_readline_name and
        rl_terminal_name.

        * interfaces/ITargetMemoryAccess.cs: move ITargetMemoryInfo so
        it's more "in order" with the rest of the file.


M    ChangeLog
M    backends/ThreadManager.cs


Modified: trunk/debugger/ChangeLog
===================================================================
--- trunk/debugger/ChangeLog    2005-05-10 22:27:11 UTC (rev 44359)
+++ trunk/debugger/ChangeLog    2005-05-10 22:27:40 UTC (rev 44360)
@@ -1,5 +1,7 @@
 2005-05-10  Chris Toshok  <[EMAIL PROTECTED]>
 
+       * backends/ThreadManager.cs: track change to SingleSteppingEngine.
+
        * backends/Process.cs: track StepFrame -> FinishFrame, and use
        #regions instead of header comments for interface implementations.
 

Modified: trunk/debugger/backends/ThreadManager.cs
===================================================================
--- trunk/debugger/backends/ThreadManager.cs    2005-05-10 22:27:11 UTC (rev 
44359)
+++ trunk/debugger/backends/ThreadManager.cs    2005-05-10 22:27:40 UTC (rev 
44360)
@@ -609,7 +609,7 @@
                                }
                        } else {
                                try {
-                                       command.Engine.ProcessCommand 
(command.Operation);
+                                       command.Engine.ProcessOperation 
(command.Operation);
                                } catch (ThreadAbortException) {
                                        return;
                                } catch (Exception e) {

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