Hi,
Regarding vbnc there is no important difference from MS' vb compiler (vbc), they generate just the same assemblies (modulo bugs in vbnc), so there's not much than can be done there. What might be possible is to take Mono's Microsoft.VisualBasic.dll implementation and install it with the application on the xbox. It would work just as any other assembly in your project, you can even continue to use VS/XNA toolkit. The only problem (with using VS) is that VS doesn't allow you to deselect the GAC'ed Microsoft.VisualBasic.dll, meaning that you'd probably have to develop with VS on a desktop with MS' Microsoft.VisualBasic.dll, and when you execute on the xbox you'd be using Mono's Microsoft.VisualBasic.dll. You might also have to change a few minor pinvokes (which I suppose won't be equivalent on the xbox), but Mono's Microsoft.VisualBasic.dll contains very few pinvokes so that shouldn't be a big problem. Rolf From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dennis Hayes Sent: viernes, 31 de octubre de 2008 5:21 To: [email protected] Subject: [mono-vb] Mono-vb on XBox 360? Using Microsoft's XNA toolkit, you can create games for Windows and the XBox 360 using C#. If you use it to create a game using VB.NET, it will run on Windows, but not on the XBox 360 because the XBox 360 only has the compact framework, and MS VB.NET makes calls to the .NET Framework that are not included in the compact edition. Any clue if VBNC executables will run on the XBox? Or if a version of it could be made that would (VBXNA?)? There are a lot of people out there that really want to use VB to develop games for the XBox, and if we could arrange for that to happen, it might generate some really good PR. I would be willing to help with such a project, but would probably need a lot of help from someone who has experience with VBNC. I know at some point there was a MonoXNA project, but I think that died?? MonoXNA also involved installing Mono on the XBox which a lot of people would not want to do, and might run into copyright issues. This came to me as I was reading a book on XNA game programming, and is a vague concept/idea, so I am open to all comments, suggestions, and ideas. Thanks, Dennis No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.8.5/1757 - Release Date: 30/10/2008 14:35
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