Most controls seem to be painted by overriding the WndProc method and doing 
something as follows:

protected override void WndProc (ref Message m)
{
        switch ((Msg) m.Msg) {
        case Msg.WM_PAINT:
                PaintEventArgs  paint_event;
                paint_event = XplatUI.PaintEventStart (Handle);
                PaintInternal (paint_event);
                XplatUI.PaintEventEnd (Handle);
                break;
        default:
                base.WndProc (ref m);
                break;
        }
}

     This is what I am currently doing in the propertygrid as well. However, 
under the Guidlines for SWF, it says to override the OnPaint event and draw the 
image buffer (which was updated previously I assume):

protected override void OnPaint (PaintEventArgs pevent) {
         pevent.Graphics.DrawImage (this.ImageBuffer,
                                    pevent.ClipRectangle,
                                    pevent.ClipRectangle,
                                    GraphicsUnit.Pixel);
      }

So, which drawing method is correct (or both or neither for that matter)?

Thanks,
Jonathan
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