> The problem here is that because the TIFF format is massive and complex, I > decided to postpone indexed TIFF loading support for a later patch. This > patch does not alter the way the TIFF codec loads TIFF files, and as such > they are upsampled to 32bpp at load time. Then, when you go to save the > Bitmap, the PNG codec says "hmm, this is a 32-bpp RGB Bitmap object, so > I'll make a 24-bit RGB PNG file".
> Is it possible for you to pre-convert the TIFFs to another format, like BMP > or PNG, or is this the whole point of what you were trying to accomplish > using System.Drawing? :-) Well... that's what I'm trying to do. Anyway, I can convert the TIFF to PNG with some other tool but when I try to load it I get an error from libpng. Something about the palette is not valid. Maybe there's something wrong in the patch because if I use SVN head libgdiplus the code works just fine, except for saving 32 bits files. :-) The web app I'm developing takes TIFFs, converts them to PNGs and when a client wants to access the image, resize it according to the screen resolution. Any help would be appreciated. Thanks Jonathan, -- Fabian Luque http://fluque.blogspot.com _______________________________________________ Mono-winforms-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-winforms-list
