You must be very tired, otherwise why all the sleeping? You don't need any sleeps to be able to accomplish what you're doing. Overall this is far better than what you had last time. Here's the idea of what you need to do: private void t1Elapsed(object source, ElapsedEventArgs e)
{ intCtr++; if (intCtr == Cntr - 1) { intCtr = 0; } this.Invalidate(); // Or, just invalidate the rect where the picture is if you can } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); try { PaintFinalRect(enS.EnCodeString((string)a2[intCtr]), e.Graphics); } catch (System.Exception) { } }
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