Software versions: Mono 2.10.6 Mac OS X 10.6.7 I have written a very simple, nearly "hello world" WinForms application -- a menu strip docked top, a read-only multiline text box docked fill, and a single line text box docked bottom. Main() itself consists of "Application.Run(new TestForm());" and otherwise everything is exactly as exported from mwf-designer. (I have compared the output of mwf-designer against the output of Visual Studio 2005 and have determined that there is no substantial difference in the generated code.)
Compiling and launching the application works fine, but the interface fails to repaint in almost all cases. The initial draw sometimes works and sometimes doesn't (this seems to be up to the caprice of how the windowing system decides to stack the new window on creation) but later redraws misbehave terribly. This is particularly visible when resizing the window, as the entire window goes white except for some of the bevels during the resize, then beige except for some (different) bevels after releasing the mouse button. The blinking cursor is visible but it's in the wrong place (its original location, from before the resize). Pressing Cmd triggers the gradient on the menu strip to redraw. Typing makes the new characters appear in the right location in the text box with a white background but does not redraw the rest of the field, including any text that was already in it. Essentially, updates that are forced to redraw will redraw but resizes don't correctly trigger updates as the geometry settles. /s/ Adam _______________________________________________ Mono-winforms-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-winforms-list
