I recently downloaded the trial edition and am keenly interested in using C#
the develop for Android, and but I have to say, the the performance is
absolutely abysmal. I know from working on Android with Java the emulator is
anything but fast but with monodroid it is simply unusable. Even with
animations disabled and running an old version of Android the performance
was so bad I simply can't imagine anyone is actually developing this way.
When running the debugger it was between 15 seconds and several minutes for
source to step from line to line. 

Like I said I can't imagine people are actually using this for production
code, and which leads me to believe people are either not using the
debugger, which is jst not an option for me.  Otherwise I assume people are
developing on device?

After the initial performance I have seen, no way am I going to take a 400$
gamble that developing on device is better and I have to imagine anyone else
that is evaluating is going to be put off by the horribe emulator.  Is it
possible you can make the monodroid trial time limited so it can be tried on
a device?

To people actually using monodroid for production code, how exactly are you
doing it?  Is the emulator performance better on your machine, are you
'living with it" or do you  dev on a physcial device?

--
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