I am currently evaluating Xamarin product for mobility developpement.

As I have to develop for Android AND for iPhone, I bought own a mac mini as
dev platform for iOs.

I tried monodroid on both platform Windows & MacOs.

I fully preferred my VisualStudio tools but – as you said – the catastrophic
performance for the Android Emulator on Window is a blocking point for
adopting monoDroid.

 

I made a test with MonoDevelop under a Mac, and surprise, the android
emulator performance on MacOs (for debugging purpose) is fairly correct !!!

 

Then, I actually user my vs2010 for server and main mobility development
(WP7 is my primary mobility target), and use monoDevelop on Mac for the
Android & iPhone specific dev.

 

I haven’t try Monodroid on a real device because I need to validate the
adequation of xamarin tools before recommend buying it to my customer.

 

Regards,

Nicolas.

 

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Nicolas CLERC 

QuidMind CEO/CTO – [email protected] – http://www.quidmind.com
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+33 650 12 90 89

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De : [email protected]
[mailto:[email protected]] De la part de Willem Meints
Envoyé : mardi 30 août 2011 13:49
À : Discussions related to Mono for Android; [email protected];
[email protected]
Cc : [email protected]
Objet : Re: [mono-android] [MonoTouch] Performance in the Eval

 

A real device does make a huge difference in the debugging experience. I
find it much more usable with a real device connected. Also, be sure to get
the latest version (1.0.3) as there’s a number of fixes that improve the
debugging experience aswell.

 

Kind regards,

 

Willem Meints

 

Van: [email protected]
[mailto:[email protected]] Namens Wally McClure
Verzonden: Monday, August 29, 2011 7:42 PM
Aan: [email protected]; [email protected]
CC: [email protected]; [email protected]
Onderwerp: Re: [mono-android] [MonoTouch] Performance in the Eval

 

Eric,

 

as an fyi, I'm finding that mono for android on the mac with mono develop is
much more usable than mono for android on windows with visual studio or mono
develop.  I'm not quite sure what the issues are, but there is a definite
difference.

 

Wally

  _____  

Date: Mon, 29 Aug 2011 11:35:25 -0500
From: [email protected]
To: [email protected]
CC: [email protected]
Subject: Re: [MonoTouch] Performance in the Eval

you'll probably get a better response if you ask this on the MonoDroid
mailing list

On Mon, Aug 29, 2011 at 11:33 AM, efontana <[email protected]> wrote:

I'm a registered MonoTouch owner, I want to port my app to Android, I tried
the Eval for MonoDroid.

It's totally unusable, even on my new i7 with 8 gigs of ram, the emulator is
abysmal.

So, my question is, if you use a *Real* device, what's the time like for a
code change, deploy execute and hit a breakpoint?

When trying this with the Eval, from the time I hit "Debug -> Start" till it
hits the breakpoint, could be as long as 90 seconds, then single stepping
goes off into the weeds.

Does the debugger work on a real device? What's the typical turn around
time?


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