Hello,
Thank you for the response.
The Problem does not occur when i run in the emulator and I can successfully
run the app on the devices as well.
For a little more information about what i am doing.
1) Developed application using Mono API and no third party Java code
2) I can deploy this app to the emulator and all works great (Minus the
fact that I can't invoke a service running on localhost... Which is an
issue with the Android Emulator I believe)
3) I can deploy from Visual Studio to the device as well and the App works
splendidly. This deployment and the one to the emulator are in debug mode
and therefore the Mono Android-7 Support APK is installed along with the
Mono Shared Runtime APK. Again these both work
4) When I uninstall these shared Mono APKs, my app APK, and switch the
build to a "Release" configuration I can then deploy my APP to the device
again. When I try to launch the App, it immediately fails on the device,
and i see no exception...
I am trying to pinpoint what makes this fail... As of right now, it appears
to be failing at this line:
DroidContext.Instance.LanguageID = 1;
DroidContext is a singleton that is implemented this way:
public class DroidContext : ActivatorSingleton<DroidContext>
{
public virtual string DistributionPoint { get; set; }
public virtual long LanguageID { get; set; }
public virtual int PageSize { get; set; }
public virtual string PhoneNumber { get; set; }
public virtual TelephonyManager TelephonyManager { get; set; }
public virtual string UserAgent { get; set; }
}
When i implement the DroidContext singleton as something simple like this:
public class DroidContext
{
public static readonly DroidContext Instance = new DroidContext();
...
Everything works as expected. The activator singleton looks like this:
public class ActivatorSingleton<TInstance>
where TInstance : class
{
#region Fields
private readonly static IFactory<TInstance> factory = new
ActivatorFactory<TInstance>();
public static TInstance Instance
{
get
{
// Get instance from the singleton creator
return SingletonCreator.instance;
}
}
#region Constructors
protected ActivatorSingleton()
{ }
class SingletonCreator
{
static SingletonCreator() { }
internal static readonly TInstance instance = factory.Create();
}
}
The ActivatorFactory.Create method simply returns the following:
return Activator.CreateInstance<TInstance>();
Why does this code execute fine on my devices when built in debug mode? And
why does it fail when i use it in Release mode?
Thank you for any input!
Regards,
Michael Gearhardt
--
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