OK, thanks for the clarification.

That freeze happens during a session of HttpWebRequests. The "stacktrace:"
message shown sometimes indicates that the crash is within WebAsyncResult.AB
but more usually it's within the processing (eg. decompression) of the
response. So I wondered whether a stream-related glitch might be causing it,
but clearly it's not.

NB. Prior to 1.2.0 I did see general long pauses throughout the app, these
have now gone. The issue recorded in this new bug (1.2.0 and 1.9.0) is not a
pause - the app just stops and doesn't continue (and doesn't die either.)
The only "smoking gun" is the mysterious "stacktrace:" message which is
being generated for some reason (by Mono?) but which doesn't result in an
application exception or termination.

Andy

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jonathan Pryor
Sent: 30 September 2011 14:55
To: Discussions related to Mono for Android
Subject: Re: [mono-android] Trouble with Android.Graphics

On Sep 30, 2011, at 4:58 AM, Andrew Sinclair wrote:
> Given that this is a general stream-related issue, could it be causing the
> random issues I've seen around HttpWebRequests?
> (http://bugzilla.xamarin.com/show_bug.cgi?id=1031)

It's not stream-related, it's wrapped-java-stream related. HttpWebRequest
doesn't involve Java streams at all, just mono's normal Stream-atop-libc
support, and thus should act normally.

I'm not sure what bug 1031 has to do with HttpWebRequest, though; I don't
see HttpWebRequest mentioned, and it's about long GC pauses...

 - Jon

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