A common issue with maintaining state is handling Rotation with multiple threads in Android. For instance if you start a thread, and then rotate the phone before the thread is done with its work Android destroys the previous Activity and generates a new one. Any references you had to your previous activity will cause a reference exception. This becomes even more difficult to handle in MonoDroid because alot of the semantics used in Java such as using an internal static class inside your activity can't easily be reproduced in C#, do you have any suggestions for a good way of handling this?
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