Thanks for confirming Axel. In the primary application which exposed this issue, I've put in a button to force a garbage collection, and that typically triggers a crash. I've never seen the memory usage drop by 16MB though. I'm building an application that needs to consistently run at least 12 hours making lots of web service calls and this issue is just killing me.
Thanks again Axel. I've been poring over my code looking for leaks, and at this point I'm pretty convinced this exposes a Xamarin issue. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Simple-project-with-massive-memory-leak-tp5011249p5014051.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list [email protected] UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
