Hello, I am seeing a problem when my app is put into the paused mode. If my app have sufficiently large textures I see that Android is freeing up these resources but this does not seem to be handled by AndroidGameView. When my app returns to running mode my textures are all messed up. I tried reloading all my resources but this did not work.
Should AndroidGameView be handling (or at least notifying) when the textures are freed by the system? Thanks for any assistance. Cheers Warren -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Handling-texture-loss-in-OpenTK-on-mono-for-android-tp5045738p5045738.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list [email protected] UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
