Hello,

I am seeing a problem when my app is put into the paused mode. If my app
have sufficiently large textures I see that Android is freeing up these
resources but this does not seem to be handled by AndroidGameView. When my
app returns to running mode my textures are all messed up. I tried reloading
all my resources but this did not work.

Should AndroidGameView be handling (or at least notifying) when the textures
are freed by the system?

Thanks for any assistance.

Cheers
Warren

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