On Nov 25, 2011, at 8:23 AM, tsukrov wrote:
> I'm receiving often a *SocketError.TimedOut* from *ReceiveAsync* in a
> multi-threaded Mono App on Android 3.2.
> Android 2.1 & Android 2.3 works fine.

In re-reading this, I'm not sure I understand. Are you saying that when you 
build against TargetFrameworkVersion android v2.1 and v2.3 it works for you, 
but TargetFrameworkVersion v3.2 fails, all on the same device?

Or are you testing on different devices with different Android versions, and it 
only fails on the Acer A500 running Android v3.2?

All i'm certain of is that the same BCL assemblies and mono runtime are used 
across all Android versions, and since this isn't a Mono.Android.dll type, the 
TargetFrameworkVersion you're building against shouldn't happen.

Furthermore, we've tried to reproduce it locally, and haven't been able to.

I'm inclined to think it's some hardware issue, though I have no idea how to 
verify that any further...

 - Jon

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