I'm trying to make a cross platform turnbased multiplayer game for Windows Phone, Android, Windows Forms and more. The recommended way of doing this for Windows Phone, is to use WCF with WSDualHttpBinding, so that the server can call the clients to update them when game state changes. However, mono doesn't support WSDualHttpBinding yet (it's marked [MonoTodo] in the source code).
I like how simple it is to do communication with WCF, and I'm also going to host the service on a cheep IIS server that supports WCF services. I think therefore that WCF is the way to go, and I'am thinking about implementing a WSDualHttpBinding hack in my Mono for Android project. But that may be a hard task to do. Does anyone have experience with turnedbased multiplayer games, and can recommend me what to do? -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Multiplayer-game-using-WCF-WSDualHttpBinding-tp5130021p5130021.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list [email protected] UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
