Hi,

Are there an internal #def within monotouch and monodroid that can be used for conditional compilation. What I'm after is to be able to do something like this (very simple example)

using System;
#ifdef MONOTOUCH
using System.Drawing;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
#else
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
#endif

Thanks

Paul
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