Hey, thanks for the answer. Regarding DXT or PVRTC support it's not that good. http://i44.tinypic.com/ftouhh.jpg It's an image of supported texture compression formats on my HTC Desire Z (2.3.3) - I got it by calling GL.GetInteger(All.CompressedTextureFormats). So supported are from 0x8B90 to 0x8B99. According to OpenGL ES specs, these are only OES palletes - neither DXT nor PVRTC there (PVRTC with Alpha is 0x8C02). So, I need to use OES? And do you have any idea why the code I posted doesn't show texture? Is code wrong, or if it is correct, might be that file with texture is bad?
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