I'm currently porting some MonoTouch code over to MonoDroid. It would be
nice if I could use Vertex Array Objects in Android (the target platform
supports the GL_OES_vertex_array_object extension) but there are no
available bindings. I have already made my own bindings in MonoTouch with
DllImport, with code like this:

[DllImport(MonoTouch.Constants.OpenGLESLibrary)]
static extern void glGetProgramInfoLog(uint program, int bufsize, ref
int length, StringBuilder infolog);

But there aren't any references to Mono.Constants or something alike
in MonoDroid. Is this possible?
_______________________________________________
Monodroid mailing list
[email protected]

UNSUBSCRIBE INFORMATION:
http://lists.ximian.com/mailman/listinfo/monodroid

Reply via email to