I'm currently porting some MonoTouch code over to MonoDroid. It would be nice if I could use Vertex Array Objects in Android (the target platform supports the GL_OES_vertex_array_object extension) but there are no available bindings. I have already made my own bindings in MonoTouch with DllImport, with code like this:
[DllImport(MonoTouch.Constants.OpenGLESLibrary)] static extern void glGetProgramInfoLog(uint program, int bufsize, ref int length, StringBuilder infolog); But there aren't any references to Mono.Constants or something alike in MonoDroid. Is this possible?
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