Nice looking!

BTW, also if anyone is interested here's a link to the webpage of the game we just released in iOS:

http://www.ecofishgame.com

It uses MonoTouch and we're porting it to Android (using MonoDroid), WP7 and maybe other platforms. We have our own Mono-XNA implementation, but I'd go for MonoGame if I would have to start again from scratch now.

Cheers,
Eduardo

P.S. My apologies if this list is not meant for this purpose. I just thought it may be interesting. I'm certainly interested in watching other people's games with MonoTouch/Droid

On 4/20/2012 5:58 PM, johnHolmes wrote:
It is clear to me that the context creation and lost is an Android "feature".
It was done to support legacy devices which cannt handle multiple opengl
contexts.

What is not clear to me, is *how* games like Angry Birds resume
"*instantaneously*" from background. They restore texture contents really
fast!

FYI I'm using monogame, you can seen many posts on the forum made by me :)
This is what I'm working on:

https://www.facebook.com/photo.php?v=129514837179923

it will work on ios (thanks to MT and MG), android (thanks to M4A and MG) e
wp7 (xna)





--
View this message in context: 
http://mono-for-android.1047100.n5.nabble.com/OpenGL-Context-and-textures-tp5651138p5654616.html
Sent from the Mono for Android mailing list archive at Nabble.com.
_______________________________________________
Monodroid mailing list
[email protected]

UNSUBSCRIBE INFORMATION:
http://lists.ximian.com/mailman/listinfo/monodroid


_______________________________________________
Monodroid mailing list
[email protected]

UNSUBSCRIBE INFORMATION:
http://lists.ximian.com/mailman/listinfo/monodroid

Reply via email to