Iam not into openGL but have you tried this one:
            // Get previous parameter values before changing them.
            GL.GetInteger(GetPName.BlendSrc, out m_PrevBlendSrc);

Found on google Code and when i look at some Source for GetInteger i find often the GetPName Enum

Enrico

Am 10.06.2012 um 19:56 schrieb SRI:

BlendSrc

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