Iam not into openGL but have you tried this one:
// Get previous parameter values before changing them.
GL.GetInteger(GetPName.BlendSrc, out m_PrevBlendSrc);Found on google Code and when i look at some Source for GetInteger i find often the GetPName Enum
Enrico Am 10.06.2012 um 19:56 schrieb SRI:
BlendSrc
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