Well, after a difficult learning curve, I believe I have successfully bound the ActionBarSherlock library in Mono for Android.
Download the demo solution here: "http://craigrs84files.appspot.com/android/ActionBarSherlockDemo.zip http://craigrs84files.appspot.com/android/ActionBarSherlockDemo.zip Because of limitations with current version of Mono for Android, I had to build the JAR file with com.actionbarsherlock.R.java included inside of it. This seems a little hackish to me but it seems to work OK so far. Initially I was worried about the IDs becoming out of synch but Android seems to generate the IDs using a hash algorithm based on the ID's friendly name. If it does become a problem though I suppose I could probably implement some sort of injection code that would transfer/inject the ID values from Resource.Designer.cs into com.actionbarsherlock.R.java. Awaiting for improvements from Atsushi and Mono 4 Android team to improve this process ;). One thing I would LOVE to see if the ability to create separate library projects capable of containing resource files similar to what is now possible in the native java API. Please open up and see if there is anything in the JAR binding process that could be improved. I'm new to the JAR binding process and didn't know entirely what I was doing. I did notice that the binding process generated 3 warnings but didn't have any idea how to correct these warnings. Thanks. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/ActionBarSherlock-tp5710482p5710791.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list [email protected] UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
