On Oct 4, 2012, at 4:53 PM, hwrdprkns <[email protected]> wrote:
> Is there any way I can run Android lint (or a C# version of it) on my
> Mono-for-Android project?
It appears to work, at least to a limited degree, if you give it the obj\Debug
directory:
$ lint ProjectDir/obj/Debug
This will allow it to see your Java types (ACWs), assets, resources, etc,
allowing you to do some validation:
# for monodroid-samples/JetBoy
$ lint obj/Debug
Scanning android:
.................................................................................................................................
Scanning android (Phase 2):
android/AndroidManifest.xml:19: Warning: <uses-permission> tag appears
after <application> tag [ManifestOrder]
<uses-permission android:name="android.permission.INTERNET" />
^
android/AndroidManifest.xml:12: Warning: Exported receiver does not
require permission [ExportedReceiver]
<receiver android:name="mono.android.Seppuku">
^
android/AndroidManifest.xml:4: Warning: Avoid hardcoding the debug
mode; leaving it out allows debug and release builds to automatically assign
one [HardcodedDebugMode]
<application android:name="mono.android.app.Application"
android:debuggable="true">
^
Warning: The resource R.drawable.asteroid01 appears to be unused
[UnusedResources]
Warning: The resource R.drawable.asteroid02 appears to be unused
[UnusedResources]
...
0 errors, 47 warnings
This obviously can't scan your C# source code, but it may be better than
nothing.
On the bright side, we finally have a way to determine what the correct element
ordering within AndroidManifest.xml is. Alas, now you get warnings for
everything. :-/
- Jon
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