Hi Dean,

No I am not using the accelerometer or the Monogame wrapper around it. I have 
written my own:

defaultRotationVectorSensor = 
sensorManager.GetDefaultSensor(SensorType.RotationVector);
sensorManager.RegisterListener(_watcher, defaultRotationVectorSensor, 
SensorDelay.Fastest);

I have tried fiddling with the SensorDelay value, but still the same result 
(just a  more jerky experience whilst using the app). I have also added the 
exception handling in the same way as there is the monogame code, but that 
doesn't catch it.

George

Date: Thu, 25 Apr 2013 15:38:35 +0100
From: Dean Ellis <[email protected]>
To: Discussions related to Mono for Android
        <[email protected]>
Subject: Re: [mono-android] Debugging Nexus 10 reboots while app open
Message-ID:
        <CAFoiNtKvEHtQW1JnOYRYHFiksvBQHhMPLv3vYW=k0vsihm1...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Hi George

Are you using the Acelerometer? If so are you using the one from the MonoGame 
repo or have you implemented your own android specific one?

Dean


On Thu, Apr 25, 2013 at 3:30 PM, George Banfill (Linknode Ltd) < 
[email protected]> wrote:

> Thanks for the suggestions,
>
> Paul:
> Not doing anything external, no network requests ongoing. However the 
> Rotation_Vector sensor is active (see below)
>
> Dean:
> I copied the logcat log to my machine, first run not useful, second 
> run gave me a SIGILL from the SensorService.
>


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