Hi Dean, No I am not using the accelerometer or the Monogame wrapper around it. I have written my own:
defaultRotationVectorSensor = sensorManager.GetDefaultSensor(SensorType.RotationVector); sensorManager.RegisterListener(_watcher, defaultRotationVectorSensor, SensorDelay.Fastest); I have tried fiddling with the SensorDelay value, but still the same result (just a more jerky experience whilst using the app). I have also added the exception handling in the same way as there is the monogame code, but that doesn't catch it. George Date: Thu, 25 Apr 2013 15:38:35 +0100 From: Dean Ellis <[email protected]> To: Discussions related to Mono for Android <[email protected]> Subject: Re: [mono-android] Debugging Nexus 10 reboots while app open Message-ID: <CAFoiNtKvEHtQW1JnOYRYHFiksvBQHhMPLv3vYW=k0vsihm1...@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" Hi George Are you using the Acelerometer? If so are you using the one from the MonoGame repo or have you implemented your own android specific one? Dean On Thu, Apr 25, 2013 at 3:30 PM, George Banfill (Linknode Ltd) < [email protected]> wrote: > Thanks for the suggestions, > > Paul: > Not doing anything external, no network requests ongoing. However the > Rotation_Vector sensor is active (see below) > > Dean: > I copied the logcat log to my machine, first run not useful, second > run gave me a SIGILL from the SensorService. > _______________________________________________ Monodroid mailing list [email protected] UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
