Thank you Jon, I'll study the other example.

It actually didn't occur to me about image being compressed, need more
sleep. :)


On 2 May 2013 03:54, <[email protected]> wrote:

> ---------- Forwarded message ----------
> From: Jonathan Pryor <[email protected]>
> To: Discussions related to Mono for Android <[email protected]>
> Cc:
> Date: Wed, 1 May 2013 10:48:40 -0400
> Subject: Re: [mono-android] "Take a Picture and Save Using Camera App"
> example fails with Java.Lang.OutOfMemoryError
> On May 1, 2013, at 10:04 AM, Igor Velikorossov <[email protected]> wrote:
> > I've read the "Take a Picture and Save Using Camera App" example and
> downloaded provided sample (
> http://docs.xamarin.com/recipes/android/other_ux/camera_intent/take_a_picture_and_save_using_camera_app
> ).
>
> Thank you for mentioning this. We will update the recipe accordingly.
>
> > However it looks the sample is either too inefficient or there is a
> mono's issue - just after one picture grab it grows heap by 30M and almost
> exhausts available memory on Samsung Galaxy S2. Attempting showing a 2nd
> picture crashes and burns the app with Java.Lang.OutOfMemoryError.
> > I find it especially curious given that the size of the picture taken is
> mere 2-3M in size.
>
> The _compressed_ filesize is 2-3MB. That has no relation to the amount of
> memory needed to display the image, which requires decompressing it. The
> Samsung Galaxy S2 has an 8MP camera, so if you assume 4 bytes/pixel (RGBA)
> a decompressed image will require ~31.9MB, which is about what you see.
>
> The solution is to merge the "take a picture" recipe with the "Load Large
> Bitmaps Efficiently" recipe:
>
>
> http://docs.xamarin.com/recipes/android/resources/general/load_large_bitmaps_efficiently
>
>  - Jon
>
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