Hi,
I'm seeing different behaviour when referencing external .dll assembly
between Xamarin.iOS and Xamarin.Android.
I try to explain my "problem" (don't know if it's a real problem or normal
behaviour)
Let's say I've got two binding projects, one for iOS and one Android. This
sucessfully builds a .dll for handling a native library (facebook sdk for
eg.). From now on we call these dlls "binding.dll"
Then I build my Facebook wrapper, so I create two library projects, one for
iOS and Android. These library reference the the "binding.dll". From now on
we call these dlls "wrapper.dll".
Finally I create two app projects, one for iOS and one for Android. These
projects reference the "wrapper.dll". When I build and run the iOS project,
all is fine. When I build and run the Android project I get errors. If I
add a reference to the "binding.dll" to the Android app project, all si
fine again.
Is this expected? Am I missing something?
---------------------------------------------------------------------------------------------------------
Projects references hierarchy which works on iOS and won't work on Android
binding assembly
|
------ wrapper assembly
|
-------- app assembly
---------------------------------------------------------------------------------------------------------
Projects references hierarchy which works on Android
binding assembly
|
------ wrapper assembly
| |
| --------
-------------------- app assembly
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