I faced similar kind of issue. It is more related to the calling of the wcf. I 
had reverted back to the monotouch 3.2.6 and so far the app seems to be ok on 
the device. App was failing when built with monotouch 4.0.3 on device

On 8 Jun 2011, at 19:07, Tiago Reis <[email protected]> wrote:

> Did you had any luck solving this?
> 
> My bindings work ok in the simulator but the app fails on the device :(
> 
> On Tue, May 24, 2011 at 6:05 PM, Michael Brian Bentley <[email protected]> 
> wrote:
> I did a variety of things, including test whether adding
> [Export("initWithCoder:")] affected the behavior of the builds.
> 
> My class is a subclass of the class that is inside the .a; the .a has
> a binding set built into a .dll. (I'm using the MGSplitViewController
> source and bindings from GitHub.)
> 
> At this point, while the .a file works fine in simulation builds,
> device builds crash with an EXC_BAD_ACCESS (SIGSEGV)
> KERN_PROTECTION_FAILURE at (some address) in thread 0. The .a is
> being built for the correct platforms, but I'm using Xcode 4 to do
> that. I don't see meaningful symbol information in this thread trace,
> but I do notice that the thread 0 trace is very long, and that
> there's a repetitive pattern in it:
> 
> Thread 0 Crashed:
> 0   libSystem.B.dylib                   0x30d05fd4 pthread_mutex_lock + 0
> 1   bCi                                 0x00f91954 0x1000 + 16320852
> 2   bCi                                 0x00ff3564 0x1000 + 16721252
> 3   bCi                                 0x0100e0bc 0x1000 + 16830652
> 
> 4   bCi                                 0x0100e074 0x1000 + 16830580
> <-- repeats
> 5   bCi                                 0x0100e654 0x1000 + 16832084
> 6   bCi                                 0x00f9f834 0x1000 + 16377908
> 7   bCi                                 0x00fa0d80 0x1000 + 16383360
> 8   bCi                                 0x00fcbf08 0x1000 + 16559880
> 9   bCi                                 0x00781364 0x1000 + 7865188
> 10  bCi                                 0x010849d0 0x1000 + 17316304
> 11  bCi                                 0x0107cb9c 0x1000 + 17283996
> 12  bCi                                 0x0100e12c 0x1000 + 16830764
> ...
> 508 bCi                                 0x0100e074 0x1000 + 16830580
> <-- last repetition
> 509 bCi                                 0x0100e654 0x1000 + 16832084
> 510 bCi                                 0x00f9f834 0x1000 + 16377908
> 511 bCi                                 0x00fa0d80 0x1000 + 16383360
> 
> Xcode 4 reports that it creates a different .a file for simulation
> builds and device builds.
> 
> -Mike
> 
> >Does this class inherit from UIView?
> >
> >If yes, the NSCoder constructor should be like this:
> >[Export("initWithCoder:")]
> >public MyWhatsit(NSCoder coder) : base(coder)
> >
> >BUT, if the view is not loaded from a XIB, the only constructor you "need" 
> >is:
> >public MyWhatsit(IntPtr handle) : base(handle)
> >
> >Dimitris Tavlikos
> >Software Developer
> >Email: [email protected]
> >Twitter: @dtavlikos
> >Blog: http://software.tavlikos.com
> >
> >
> >
> >
> >
> >On May 23, 2011, at 5:06 PM, Michael Brian Bentley wrote:
> >
> >>  This ought to easy but I just worked through the night...
> >>
> >>  The app runs on the simulator, calling one version of a
> >>constructor for a class
> >>
> >>  public MyWhatsit( IntPtr handle)
> >>
> >>  The app does not work on the device; it is complaining that it can't
> >>  find the initWithCoder: version. I have one defined, public
> >>  MyWhatsit(NSCoder coder), so I'm not sure what it is actually telling
> >>  me.
> >>
> >  > -Mike
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> 
> 
> 
> -- 
> Tiago Reis
> 
> www.cardmobili.com
> [email protected]
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