IIRC the scale selector was new to 4.0. I found this which might help: http://stackoverflow.com/questions/3130420/how-to-call-uiscreen-mainscreen-scale-in-a-universal-app-for-the-iphone-and-i
mark Mark Smith ___________________________________________________ .NET Solutions Mentor & Consultant DEVELOPMENTOR Instructor and Course Author http://www.julmar.com Twitter: marksm Blog: http://www.julmar.com/blog/mark ___________________________________________________ On Jun 16, 2011, at 5:14 PM, SmokeyBadger wrote: > Got my game working fine on an iPhone 4... but now I'm having an issue when > trying it on an older iPod Touch 2, running iOS 3.1.3. > > I get the following exception/stacktrace... any help would be greatly > appreciated :). > > MonoTouch.Foundation.MonoTouchException as been thrown > [UIScreen scale]: unrecognized selector set to instance *** > at MonoTouch.UIKit.UIScreen.get_Scale() > at Microsoft.Xna.Framework.GameWindow..ctor() > at Microsoft.Xna.Frame.Game..ctor() > at NinjaBoy.NinjaBoyGame..ctor() > at NinjaBoy.Program.FinishedLaunching (MonoTouch.UIKit.UIApplication app) > at MonoTouch.UIKit.UIApplication.Main (*** standard params ***) > at NinjaBoy.Program.Main (system.String[] args) > > -- > View this message in context: > http://monotouch.2284126.n4.nabble.com/exception-UIScreen-scale-tp3603911p3603911.html > Sent from the MonoTouch mailing list archive at Nabble.com. > _______________________________________________ > MonoTouch mailing list > [email protected] > http://lists.ximian.com/mailman/listinfo/monotouch
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