Kinda bummed no one has thots on this. Seems weird. Anyways, here's some info...
The more I trim out of my game the longer I can play until it crashes... but it still crashes. I'm not at a point where I have my main character with no animations, just stand pose, no level background or tiles and no sounds - I'm doing a platformer, no scrolling. It's getting pretty nuts how limited my resources are. Does anyone have the specs on the various devices, my heap is constantly around 0.5 Mb... is heap size what I should be worried about? What exactly triggers a memory warning on iOS? How do I measure for it? TIA -- View this message in context: http://monotouch.2284126.n4.nabble.com/Tracking-down-Memory-Issues-on-iOS-tp3617222p3620347.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
