It looks like MonoTouch's implementation of GameKit is off in a few places (for 
example, GKMatchDelegate.StateChanged should be passing in a string with of the 
PlayerID not a GKPlayer)?  Has anyone had experience using GameKit to make an 
actual multiplayer game?  Any other gotchas that I should be aware of?

  

-- Stat
Best regards,
 UC                          mailto:[email protected]
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