I'm seeing the exact same thing, the first view is always 20px out.

So I've fixed this by doing:

public override void ViewDidLoad()
{
        // looks like a bug in MonoTouch, first view is always in the wrong 
place
-20px
        RectangleF oldRect = View.Frame; 
        RectangleF newRect = new RectangleF (oldRect.X, oldRect.Y + 20,
oldRect.Width, oldRect.Height); 
        View.Frame = newRect; 

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