I've not done any actual work, however in the past, it's been very
little. It can't be zero, 'cos monotouch is "extra", but it's as close
to zero as you can get.

Geoff commented in the past that load time depends more on what you do
during load, than the framework - an MT app can spin up quicker than a
Obj-C one if it's done right.

One of the main things for load time was to get as much stuff out of
your ApplicationFinishedLaunching as you can - move it to background
threads etc.

So far, it's not been a problem, or even noticable.

On Wed, Aug 3, 2011 at 13:58, kbudris <[email protected]> wrote:
> Has anyone done benchmarking of an app implemented in MonoTouch vs.
> Objective-C to determine what, if any, performance cost we pay for the
> convenience of MonoTouch? Do we take any hit on launching and/or running a
> MonoTouch app?
>
> --
> View this message in context: 
> http://monotouch.2284126.n4.nabble.com/Performance-cost-of-MonoTouch-vs-Objective-C-tp3715348p3715348.html
> Sent from the MonoTouch mailing list archive at Nabble.com.
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