Hi, First post here, been using Monotouch for six weeks or so now, porting some Java/OpenGL games to iOS.
I must admit the Monotouch implementation of OpenGL is certainly frustrating. I spend most of my time trying to find where constants are buried, what they've been renamed as, and how mono's OGL apis translate to 'normal' OGL. The PixelStore consts seem to be mostly missing from mono though, and I'm stumped as to where they're hiding. Anyone have any clues? Many thanks :) -- View this message in context: http://monotouch.2284126.n4.nabble.com/Where-is-GL-UNPACK-ROW-LENGTH-tp3754895p3754895.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
