I'm trying to write a general purpose routine that will set the font using a
variable instead of the literal font name.

    CGBitmapContext.SelectFont(fontName, fontSize, CGTextEncoding.MacRoman);
instead of:

    CGBitmapContext.SelectFont("Arial", fontSize, CGTextEncoding.MacRoman);
But it seems not to work. Any suggestions would be much appreciated.

Thanks, Rick

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