After a fresh installation of xcode 3.6 and Monodevelop 2.6 on a Mac Mini
running Lion, i noticed that the iPhone/iPad simulator only starts
automatically after the first (re)build/run command.

If i change some code, (re)build and run the app, the simulator will not
start the application again. From that moment i have to click on the
simulator with the mouse to give it focus, and only then the app starts on
the simulator. If i use debug in stead of run, the simulator does work every
time.

Anyone experienced this behaviour? On my not-so-legal vmware osx machine
running Snow Leopard, the simulator works perfect and every time i run the
app from monodevelop 2.6.

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