Hi,

Do these crashes happen both when you debug and when you don't debug?
Is there any difference when you run on device?

And last: can you try the recently released 4.2.1? There is at least
one debugger fix when using multiple threads that might make things a
little better, at least when debugging.

Rolf

On Tue, Sep 20, 2011 at 11:55 PM, Diniden <[email protected]> wrote:
> Allright, this is an issue I have had since monotouch v4.0 came out.
>
> Basically, I have created two Scheduled timers using:
>
> NSTimer.CreateRepeatingScheduledTimer(TimeSpan.FromSeconds(duration), () =>
> aFunction());
> NSTimer.CreateRepeatingScheduledTimer(TimeSpan.FromSeconds(duration), () =>
> aFunction2());
>
> These two timers (which I'm assuming is basically a multithreaded routine)
> fire off a bunch of code which manages the whole program. One of the threads
> interacts with the GPU using openGL.
>
> Whenever there is a crash in these these threads the program exits without
> giving any crash report at all, HOWEVER, in a peculiar fashion, it will
> OCCASIONALLY give me a crash description (Like nullPointerException or
> IndexOutOfBounds) and take my cursor to the line that broke, but will NOT
> produce a stacktrace. This is extremely rare when it will do so and I can
> not make it consistently produce this effect.
>
> Another side effect of what is going on, is try/catch statements and
> breakpoints do not work inside these threads.
>
> I'm getting deeper into the project and have been able to dance around the
> issue with writing to the Console, but it's becoming extremely vexing lately
> and is wasting huge amounts of time for stuff that should be debugged fairly
> quickly.
>
> I just need to know why a crash happens or at least where.
>
> If there are any pointers in helping me get crash reports, I'd be extremely
> grateful. I would like to think my problem is coming from asynchronous calls
> causing havoc, but I have done many tests to ensure that was not the case.
> But even if it were asynchronous problems, I would still expect SOME sort of
> feedback from a crash while in debug mode.
>
> Thanks for your time on the matter.
>
> --
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> http://monotouch.2284126.n4.nabble.com/No-Crash-Reports-tp3828278p3828278.html
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